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An educational visit of trainees from the department “Applied Informatics Technician” (Multimedia/Web Designer-Developer/Video Games) of SAEK School (formerly Public IEK) Corfu took place on Wednesday 27/11/2024 at the Department of Audio & Visual Arts.
The trainees were welcomed at the Department facilities by Assistant Professor Vasilis Komianos, who presented the Department curriculum and the various scientific and artistic activities focusing on its technological side and entertainment applications.
Students of the Department then took the floor presenting the process of game design and development from idea conception, creation of visual content, design of game mechanics, implementation of mechanics as logical models and software systems, the playtesting phase, and final presentation of the game. Presentations were made through case-study games which are results of their coursework in game design and development (digital and board games).
The games presented (in order):
Scroll of Sorrows, Type: digital game, 2D, pixel art, Creators: Alexandra Argyrou, Eleni Stamou, Maria Eleni Tsaousi
Naval Warfare: Lost in Time, Type: board game of historical interest Creators: Kyriakos Georgakakos, Marios Sotiropoulos
Sagrado: the Escape Fictional board game using historical elements Creator: Andreas Salvanos
Visconti Conti e la Bomba Board game with digital mechanics Creator: Evangelia Drosoula Mastroyianni
The presentations were followed by rich discussion focusing on design, development, and marketing of the products. Attendees stressed the need for a denser communication network in the local player and creator community and expressed interest in participating in joint actions.
The games that were presented were implemented within the courses: Interactive Audiovisual Systems, Multimedia and Gamification, Video Game Design & Development, taught by Barbara Garneli, Emmanouil Rovithis, Vasilis Komianos, Ioannis Deligiannis, and Aggelos Floros.
Date and Time: May 15, 2025 at 15:00, May 15-16, 2025 from 15:00 to 19:00 Location: Department of Audio & Visual Arts – Gousis Building, Former Psychiatric Hospital of Corfu
The AVARTS Live Game Hub is an initiative that aims to bring together new game designers and creators and showcase their ideas to the public. Organized by teachers of the Department of Audio and Visual Arts with coordination by Vasilis Komianos, Barbara Garneli, and Emmanouil Rovithis, it is staffed by students actively involved in game creation inside and outside the courses they attend.
This autumn’s event featured a series of games developed by the students of the Department of Audio & Visual Arts of Ionian University, including board games, digital games, and augmented reality games. Many projects focus on gamification to raise awareness and inform about health and environmental issues, in collaboration with the Ionian University Games Institute and the Anti-Cancer Society of Corfu.
Games presented this year:
Scroll of Sorrows: Alexandra Argyrou, Eleni Stamou, Maria Eleni Tsaousi
Sagrado: the Escape: Andreas Salvanos
Naval Warfare: Lost in Time: Kyriakos Georgakakos, Marios Sotiropoulos
The AVARTS Live Game Hub is an initiative that aims to bring together new game designers and creators and showcase their ideas to the public. It is organized by faculty members of the Department of Audio & Visual Arts with a coordinating core consisting of Vasilis Komianos, Barbara Garneli, and Emmanouil Rovithis, and staffed by students actively involved in game creation. The focus is on the design and process of play, connecting new designers with people eager to play together and exchange ideas that will make the games more interesting and fun.
This year, the main theme concerns board games developed by students of the Department of Audio & Visual Arts of Ionian University, along with digital and augmented reality games.
The event will take place in the Garden of the People on Wednesday, May 29, and Thursday, May 30, from 15:00 to 20:00, aiming to attract students, children, residents, visitors, and tourists of Corfu who wish to enjoy their time through entertainment and information.
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Adult Telegram channels in Singapore serve a unique purpose in the realm of Singapore adult entertainment. They provide a space for individuals to explore and share content that aligns with their interests. These channels cater to a wide range of preferences, making it easier for users to find what they are looking for.
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Understanding the Appeal of Adult Content in Singapore
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Categories of Adult Content on Telegram
In Singapore adult groups, the content can be categorized into several types, making it easier for users to find what they are looking for. Here are some common categories of adult media Singapore:
Erotic Literature: Stories that focus on adult themes and relationships.
Adult Games: Interactive content that engages users in playful scenarios.
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These categories help users navigate the vast array of content available in Singapore Telegram groups, ensuring a tailored experience for everyone involved.
Joining Singapore adult Telegram groups is a straightforward process. These groups are part of the vibrant Singapore adult community, where members can explore various adult topics and share their interests.
To get started, you need to have the Telegram app installed on your device. Once you have it, you can search for groups that focus on adult content.
Step-by-Step Guide to Joining Adult Channels
Download Telegram: If you haven’t already, download the Telegram app from your app store.
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Tips for Finding the Right Adult Telegram Groups
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Participate in Discussions: Engage with other members to find out more about the group’s focus and content.
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Here are some recommendations:
Group One: Focuses on romantic relationships and emotional connections.
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These groups can enhance your understanding of adult themes and provide a supportive community for discussions.
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SG Porn Telegram channels are known for their unique features and engaging content. These channels focus on adult content Singapore, offering a wide variety of materials for users to explore.
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Engaging with the Singaporean adult community is an exciting experience. These channels provide a platform for Singapore adult entertainment and adult discussions Singapore.
Variety of Topics: Members can discuss everything from preferences to experiences in adult content.
Polls and Surveys: Many channels include interactive polls to gather opinions on different topics.
Networking Opportunities: Users can connect with others who share similar interests, enhancing their experience in the community.
FAQ
In this section, we will answer some common questions related to Singapore adult topics and Singaporean adult themes.
Is TGStat free to use?
TGStat is a platform that allows users to explore various adult interests Singapore. It provides insights and analytics for Telegram channels, including those focused on adult content. Users can access many features without any cost, making it a popular choice for those interested in adult themes.
Can police track Telegram in India?
When it comes to adult Telegram Singapore, many users wonder about privacy and security. While Telegram offers encryption, it is important to remember that law enforcement agencies may have the ability to track activities if necessary. Users should always be cautious and aware of their online presence.
How to fix 18+ in Telegram?
If you encounter issues with accessing Singapore adult content, it may be due to age restrictions. To fix this, users can check their account settings and ensure they meet the age requirements. Engaging with Singaporean adult themes responsibly is essential for a positive experience.
Where can I find secret Telegram groups?
Finding secret Telegram groups that focus on Singapore Telegram adult content can be exciting. Users can search for links shared in forums or social media platforms. Joining these groups allows individuals to explore various adult topics and connect with others who share similar interests.
Чтобы получить максимальную выгоду от вашего игрового опыта, важно использовать возможности, которые предлагают различные платформы. Одним из простых способов увеличить вашу прибыль является эффективное использование акций и предложений, таких как промокод вавада без депозита. Это позволяет вам играть и одновременно получать дополнительные средства на счет.
Используйте специальные предложения, которые не требуют больших вложений и позволяют наслаждаться играми без риска потерять собственные деньги. Простые шаги для активации акции принесут вам отличные возможности для выигрыша. Сравнивайте различные платформы и выбирайте те, которые предлагают наиболее выгодные условия, изучая их акции и бонусы. Эффективное управление своим бюджетом существенно увеличит шансы на успешную игру.
Обратите внимание на программы лояльности, которые часто доступны пользователям. Система накопительных бонусов может добавить к вашим выигрышам дополнительные средства, что делает игровой процесс более комфортным и прибыльным. Игровые автоматы и другие развлечения могут принести цельную сумму, если вы воспользуетесь всеми предложениями и акциями, доступными на платформе.
Как работает кэшбэк в Vavada: условия и правила
Чтобы получить возмещение, игрокам необходимо делать ставки на определённые игры. Обычно, на игры с высоким RTP часто предоставляются лучшие условия для этого.
Основные требования для участия
Минимальная сумма ставок: уточните требования, так как они могут варьироваться.
Регулярная активность: для получения возврата нужно регулярно играть.
Классификация игр: не все игровые автоматы подходят для начисления.
Размер возмещения часто зависит от уплаченной суммы за игровой период. Обычно он составляет процент от общей суммы, потраченной в течение недели.
Частота начисления
Периодичность: выплата осуществляется раз в неделю, точную дату следует уточнять в правилах.
Способ получения: суммы, как правило, зачисляются на игровой счет.
Важно внимательно изучить условия, чтобы избежать недоразумений. Некоторые верхние пределы могут быть установлены на возврат.
Не забывайте о промокодах и специальных акциях, которые иногда могут увеличивать процент возврата или предлагать дополнительные бонусы.
Соблюдение данных правил и условий позволит максимально эффективно получать выгоду от игрового процесса. Пользуйтесь всеми возможностями, чтобы увеличить свою прибыль.
Способы активации кэшбэка: шаг за шагом
Чтобы активировать возврат средств, необходимо зарегистрироваться на платформе и создать учетную запись. Перейдите в раздел настроек профиля и убедитесь, что все контактные данные корректны. Это может существенно повлиять на процесс получения возврата. Также активируйте необходимые настройки уведомлений, чтобы не пропустить актуальные предложения.
Подключение акций
Часто необходимо подписаться на специальные акции, чтобы начать получать возмещение. В разделе “Акции” найдите предложения, связанные с возвратом средств, и следуйте указанной инструкции. Это может включать в себя выбор определенной игры или ставки, соответствующей условиям акции. Обратите внимание на сроки действия подписки и минимальные требования для участия.
Тщательный выбор игр и ставок
Правильный выбор игр также играет немаловажную роль. Некоторые игры могут предлагать более выгодные условия для возврата средств. Изучите таблицы выплат и риски, связанные с каждой игрой. Участие в турнирах и специальных событиях может повысить шансы на получение дополнительных выгод. Следите за обновлениями на платформе, чтобы использовать все доступные возможности.
Как использовать кэшбэк для увеличения шансов на выигрыш
Первая рекомендация – активируйте все доступные предложения и программы возврата денежных средств. В 2026 году большинство платформ предлагают различные схемы, которые могут существенно повысить ваши шансы на успех.
Следующий шаг – проанализируйте условия получения средств. Часто возврат возможен только на определенные игры или по окончании игры. Составьте план, основываясь на данных, чтобы максимизировать вероятность получения возврата.
Параметр
Значение
Минимальная ставка
100 рублей
Процент возврата
10%
Частота начисления
Каждую неделю
Не забывайте отслеживать свои игровые сессии. Ведите записи о ставках и результатах. Это позволит вам понять, когда и на каких играх вы получаете больше всего возвратов.
Рекомендуется выбирать игры с высоким процентом выплат. Обычно это слоты с RTP выше 96%. Попробуйте свои силы в таких играх, чтобы увеличить шанс на выигрыш и, следовательно, на возврат.
Если платформа предлагает дополнительные бонусы за активность, такие как фриспины, используйте их. Эти предложения часто комбинируются с возвратами и могут значительно увеличить ваш итоговый выигрыш.
Не стесняйтесь экспериментировать с разными стратегиями. Играйте в различные категории игр, пробуйте разные ставки – это поможет найти наиболее выгодные варианты и увеличить общий возврат.
Наконец, следите за новыми акциями и изменениями в правилах. Часто платформы обновляют свои предложения, и участие в специальных акциях может обеспечить значительные плюсы для вашей игры. Научитесь адаптироваться к изменениям и используйте их в своих интересах.
The AVARTS Live Game Hub 2023 took place on May 18 and 19 at the Garden of the People (Anaktora area, Corfu) as part of the 16th Audiovisual Arts Festival of the Department of Audio & Visual Arts of the Ionian University and was a venue for presenting original games, both digital and board games, created by students and lecturers of the Department.
Specifically:
Mobile games created by students from the course “Interactive Multimedia” using internet technologies (HTML5, JavaScript, P5) and sound programming (Pure Data, WebPD). Academic year 2022-2023. Instructors: Vasilis Komianos, Barbara Garneli, Emmanouil Rovithis. Presented games:
Memories of Shinobi, creator: Dimitris Thomopoulos
Charon’s Quest, creator: Marios Sotirropoulos
Tereza game, creator: Alexandra Argyrou
Kai, creator: Evangelia-Drosoula Mastroyianni
3D exploration environments/games created by students from the course “Digital Composition of Virtual Environments” in Unity development. Academic year 2022-2023. Instructors: Michail Panagopoulos, Vasilis Komianos. Presented game:
Cat’s Treats, creator: Aliki Lagadianou
3D action games created by students from the course “Video Game Design & Development” in Unity. Academic year 2022-2023. Instructors: Vasilis Komianos, Barbara Garneli. Presented game:
GingerDread, creator: Sofia-Despina Kyrgiafini
Collection of 2D arcade-type video games created with internet technologies and large language models by Vasilis Komianos, with games like Asteroids, Tower Defense, Racing, Arkanoid and their AI-generated counterparts for testing in the “Made by Human OR AI?” activity.
Board role-playing games created by students in the course “Video Game Design & Development”. Instructors: Vasilis Komianos, Barbara Garneli. Presented games:
Gods and Gods to Be, creators: Vasiliki Arkoumani, Konstantinos Tsakas (with Marina Kouki participating). Created 2022-2023.
ENINA, creator: Nikolaos Spiliopoulos (with Euterpi Kampioti and Natasa Pandi). Created 2021-2022.
Gamifications using AR technology from the course “Applied Multimedia”. Academic year 2021-2022. Instructors: Ioannis Deligiannis and Barbara Garneli. Presented game:
Hidden Riches, creator: Georgios Kandiliaris at the Old Fortress.
Board games from the course “Multimedia and Gamification”. Academic year 2022-2023. Instructors: Ioannis Deligiannis, Barbara Garneli, Emmanouil Rovithis. Presented game:
Escal8ed, creators: Alexandra Argyrou, Vasiliki Arkoumani, Eleni Kyriaki.
Graduation projects:
Pigeons & Students, creator: Christos Rigas, supervisor: Vasilis Komianos. Developed with internet technologies as a system supporting multiplayer video games with map projections.
Audio puzzle game using AR from the Creative Laboratory of Interactive Educational Experiences for Ionian University Museum of Typography. Instructors: Vasilis Komianos, Barbara Garneli, Emmanouil Rovithis. Presented game:
Break the Audio Code, creator: Emmanouil Rovithis, based on listening to museum audio descriptions.
The first freely accessible online game titled “Brenda,” created by the inArts interactive arts research team of the Department of Audio & Visual Arts at Ionian University, is now complete. Its complex development process activated a large team of specialists across all areas of media research and creation, interaction, and game environment development.
Below is a series of answers to questions about the design, implementation, and development of this project by Associate Professor Yiannis Deliyannis, who is also the scientific lead.
Professor Deliyannis, how would you simply describe the Brenda game you developed? Brenda is an innovative serious game aimed at tourist exploration of a region’s gastronomy and culture, entirely designed and developed as a game engine by the creative inArts team at the Department of Audio & Visual Arts, Ionian University. Its goal is to connect areas not typically linked under a single application: traditional recipes, local products, and the history of a place.
For the implementation in the wider area of Kilkis in northern Greece, the experience was applied to local gastronomy, linking recipes and products with local businesses and showcasing the local history. The game serves tourism, educational-exploratory, historical, and gastronomy purposes, allowing users in collaboration with the Kilkis Chamber of Commerce to try recipes at local businesses and sample local products.
How can a game change how we learn about a place’s offerings? Today, one of the main goals of those managing the tourism product is to find suitable solutions for utilizing cultural heritage and informing the public. Traditional methods often reuse static content across channels: the same text as poster, leaflet, booklet, site, or multimedia app, sometimes with 360° video, AR, or VR. Brenda changes this paradigm by connecting thematic areas not easily unified in traditional applications. When content is abundant, users may lose interest. Games, by contrast, are proven to maintain player engagement, and the information function of the application is not lost—a user can freely access historical or gastronomic knowledge through gameplay.
Why did you choose to create a game and not just a guide app with routes? Games keep user engagement high, whereas users often ignore a guide with dense information. For example, even repetitive tasks in games (like in Farmville) keep players invested. Brenda works as a gastronomy game, a guide to tasting, and an exploration tool for local monuments—players reveal secrets and unlock recipes by gaining in-game currency for completing tasks.
How is ‘beneficial deception’ used in Brenda? In Brenda, beneficial “deception” (ludification) means using game mechanics and learning techniques to encourage exploration and learning. The only barrier to keeping a recipe permanently is unlocking it by collecting ingredients—by visiting local restaurants, purchasing local products, or uncovering historical knowledge (all rewarding in-game currency).
How does the Brenda game work in practice? Players answer questions via their device or after on-site visits, gaining currency needed to unlock recipes and access details about local products and businesses. Exploring the map or searching for points of interest gives full access to information, with the only restriction being the unlocking condition for recipes as above. The approach is perfect for Generation Z, who prefer earning rather than passively receiving information.
A feature is also the implementation of thematic routes designed by a guide, based both on historical information and a target visitor experience.
What energizes players to explore more deeply? Through gamification and ludification, fields like local gastronomy, business, and history become intertwined. Players can complete the game or use it to answer targeted questions, such as where to try certain recipes or to fully access points of interest around them. The collaboration with the Kilkis Chamber of Commerce lets users directly connect in-game actions to local business visits, such as restaurants and wineries.
Who contributed to and funded Brenda’s development? The game was developed as part of the “Research – Create – Innovate” initiative, co-financed by the European Regional Development Fund of the European Union and national resources via the Operational Programme Competitiveness, Entrepreneurship & Innovation (project code: T1EDK-05099). The Kilkis Chamber of Commerce managed the project, Honeybee Productions produced media content, and Arlise provided marketing.
What is the future for the Brenda game now that it operates in practice? The goal is to apply the platform in more Greek regions. Regional and municipal authorities or cultural bodies can use the know-how to create custom content. Brenda was showcased in Thessaloniki at Philoxenia 2022 to inform the public and relevant stakeholders. Applying the methodology to new areas is immediate with the creative team, but expanding the system requires new characters and mechanics tailored to each place. The same approach could be used for other playful experiences, such as VR-based digital dives in marine parks or simulations of underwater archaeological sites, as long as content and engagement are balanced.
About Professor Deliyannis: Yiannis Deliyannis is an Associate Professor at the Department of Audio & Visual Arts, Ionian University, and founding member of the inArts laboratory. His research interests include interactive multimedia, sensing systems, and the development of adaptive audiovisual interactive content, especially in computer games, new media art, and learning.
The faculty and research staff of the Department of Audio Visual Arts present their multifaceted research work on the ERT3 show Development Axes.
The show will be broadcast on the ERT3 channel on Wednesday, June 22, 2022, at 12:30 and 18:30, and will remain permanently available on demand on ERTFLIX:
Associate Professor Ioannis Deligiannis presents research activities related to the development of adaptive audiovisual interactive content in fields including Computer Games, Adaptive Learning, New Media Art, and Interactive Multimedia, as well as the results so far of the projects “Digital Navigation Guide using Augmented Reality and Holograms” and “BRENDA-Digital Gastronomy Routes.”
Assistant Professor Michail Panagopoulos presents topics related to Mathematics and Art and the current results of the project “HAL (Hub of Arts Laboratory).”
Assistant Professor Vasilis Komianos presents research on Immersive Technologies (Virtual-Augmented-Mixed Reality), their applications in culture and the arts, and the ongoing results of projects such as “Virtual Exhibition Space of Corfu in the fields of Tourism-Culture-Environment,” “Immersive Adventure Game to Promote Local Creation, Art, and Tradition in Corfu,” and “Creation of a Virtual Reality Exhibition with selected museum material from the Philatelic and Postal Museum.”
Emmanouil Rovithis, research staff member, presents sound games in education and entertainment, the research effort of the Laboratory for Processing Audiovisual Signals (EP.OA.SH.) to make them accessible for visually impaired individuals, and the results of the project “Augmented Reality Sound Game ‘Audio Legends.’”
Barbara Garneli, research staff member, presents the creative process of game design and development and how content can be integrated to achieve specific goals.
Nikolaos Moustakas, postdoctoral researcher, presents research activities in Acoustically Augmented Reality and Creative Intelligence.
Polyxeni Kaïmara, postdoctoral researcher, presents her research on Multimedia and videogames in education, the potential positive effects of (video) games on learning disabilities or mental disorders.
How many people know the elements that compose the UNESCO monument of the Old Town of Corfu?
How can we, instead of just offering information virtually to the user, bring visitors to these elements so they can explore and interact with them through technologies that provide “superhuman” capabilities?
How do holograms, photogrammetry and videogrammetry modeling, 360-degree videos, augmented reality, games, and well-documented content come together to form a projection system of the monument that motivates and opens new possibilities for exploration?
All answers will be given by experts on Tuesday, December 14, 2021, between 17:15-19:00 at the amphitheater of the Department of History of the Ionian University (I. Theotoki 72, Corfu).
The educational workshop presenting the innovative technologies implemented in the project “Digital Navigation Guide using Augmented Reality and Holograms,” with scientific supervisor Associate Professor Ioannis Deligiannis, is organized by the Interactive Arts Research Laboratory (inArts) of the Department of Sound and Image Arts of the Ionian University.
Workshop Program: 17:15 – “Innovative Technologies Serving Culture” Dr. Giannis Deligiannis, Associate Professor, Department of Sound and Image Arts, Ionian University 17:30 – “Sustainable Monument Management in Practice” Dr. Sofia Poulimenou, Scientific Consultant, Ionian University 17:40 – “Information Modeling and Multimedia Databases” Dr. Ioannis Karydis, Assistant Professor, Department of Informatics, Ionian University 17:50 – “Cultural Routes and New Technologies: Designing the Interactive Visitor Experience in Corfu’s Historic Center” Katerina Rizou, Archaeologist, Tour Guide, Scientific Consultant, Ionian University Xenia Kaimara, MSc Educational Psychologist, PhD Candidate, Scientific Consultant, Ionian University
18:00 – “Documentation Using Multimedia” Nikos Mamalos, Photographer 18:10 – “Holographic Monument Modeling” Leonidas Koufalis, 3D Modeling – Photogrammetry, Artist 18:20 – “Use of 360˚ Video to Serve the Visitor” Tania Tsiridou, Video Editing, Special Educational Staff, Department of Sound and Image Arts, Ionian University Vasilis Metallinos, Photographer 18:30 – Final Presentations, Discussion / Q&A 19:00 – End of Presentation
Sign language interpretation will be provided by interpreters: 17:15-18:15 Mr. Stathis Giorgos 18:15-19:00 Ms. Tsarsitalidi Eleni
On Friday, February 15, 2019, at 10:30 a.m., the inauguration of the digital exhibition of the BYZART project – Byzantine Art and Archaeology on Europeana – will take place during the final meeting of the team. Location: Salla della Cultura – Museo della Storia di Bologna, Palazzo Pepoli, via Castiglione 8, Bologna. Free entrance. For information: disci.byzarts@unibo.it Official Byzart Project Website: https://byzart.eu/
The Ionian University participated in the BYZART project with the Department of Sound and Image Arts, which was responsible for the creation and development of the management platform for the collection and metadata of the project as well as the publicity and promotion activities.
The Department of Sound and Image Arts participation will be represented by the scientific supervisor Assistant Professor Giannis Deligiannis. Working group members:
Andreas Floros, Professor, Ionian University
Andreas Giannakoulopoulos, Assistant Professor, Ionian University
Tania Tsiridou, Faculty member, Ionian University
Giorgos Miliotis, Technical Support Staff member, Ionian University
Giorgos Nikopoulos, PhD candidate, Ionian University
Fai Poulimenou, PhD candidate, Ionian University
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